![]() The game was made to emulate the ethereal atmosphere of snowboarding, and was inspired by Ski Safari (2012), Tiny Wings (2012), Jetpack Joyride (2011), Journey (2012), Monument Valley (2014), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009). Snowman, a Toronto-based, three-person indie development team, previously worked on productivity apps before Alto's Adventure. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades. ![]() The player-character automatically moves to the right of the screen through procedurally generated landscapes. Undoubtedly due to this arrangement, 96 percent of the game's estimated 4.5 million total downloads are from Android users.Alto's Adventure is a 2015 endless runner snowboarding video game developed by Team Alto and published by Snowman (iOS) and Noodlecake Studios (Android). ![]() China and Great Britain represent the next largest markets with 9 and 5 percent of all-time worldwide revenue, respectively.Īlto's Odyssey is free to download from Google Play with in-app purchases, but the title is a $4.99 premium game on the App Store. ![]() Most of the game's success has been driven by players in the United States, who account for 42 percent of spending to date. To date, Alto's Adventure has grossed more than $3.5 million worldwide That first million was made in about eight months, which puts Alto's Odyssey on a much faster trajectory than its predecessor, which took almost a year to reach the same milestone. ![]() Now, Sensor Tower's Store Intelligence data shows that, in the time since its launch, the adventure game has grossed more than $1 million worldwide across the App Store and Google Play. Indie studio Snowman released Alto's Odyssey, its Apple Design Award winning sequel to Alto's Adventure, in early February. ![]()
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